Thursday, December 2, 2010

Mmmmmmmm goodness arrives, and a dupe lol

I have been waiting for a good chance to nab Faussete Amour foe a couple years now.  It's usual price of near $100+ is generally the reason why I held back on this somewhat maligned game. Nabbing it for $55 shipped definitely softened that blow.

After one of my Brother Duomazov (at arms)  IVANEC sang it's praises I knew it was a winner.


As he stated many will whine about the somewhat slow pace your hero moves at, but it felt fine within only a couple minutes.   Feeling very much the solid platformer it is (sadly one of the weak spots of the PCE/TG library) with obvious bits of Bionic Commando thrown in, the game controls well.  Mixing in a straight shot, downward swing/magic combo, and the jumping/grappling/flipping mechanic feels natural on no time.  Multi hit armor (armor,underwear,naked/death) with armor replenishments found lets you take a few hits before you lose a life.

Intro/cutscenes are well done, bright, and colorful...lot's of blues, pinks, and purples that work very well together.

Bosses so far have been a rather weak bunch, but I haven't gotten far enough yet to comment on the latter game bosses ferocity.

All in all a great game with a unique look, a unique soundtrack, and for me a hearty suggested game for you to get (just have patience and avoid it's usual high price).

Friday, November 12, 2010

Long awaited OBEY arrives

Wolfagmes has come thru yet again.  Motoroader II, and Motoroader MC have been on my want list for some time now, waiting for decent deals has taken some patience.  Space Invaders was a fairly late release in the systems life, and many times prices tend to be ridiculous IMO.  Thanks to Wolfgames tremendous sale, he has helped knock 3 more games off my buy list.  Link below for one of the best sellers out there.

Wolfagmes SALE

Saturday, November 6, 2010

Hit and Miss :|

I don't usually post so soon after my last one, be it laziness, lack of anything usable to say,etc.

I fired up my new games from my last post, and have mixed feelings.

1st up:

CD Denjin (aka Super Air Zonk: Rockabilly Paradise)

Now mind you, PC Denjin (Air Zonk) is easily one of my favorite shooters in the entire PC Engine/Turbografx library )which is obviously filled with quality shooters).  I have heard thru the years that it's sequel was a letdown to many people for various reasons.  Anything from it now being a "step up" as it's now on a Super CD vs. a huey, the music selection, the way your "team up" buddies are nowhere near the same, or as cool, etc.

So I went in knowing that this game wasn't top tier.  Still I had a glimmer of hope that the bashing it received was overblown.  Sadly it's pretty much all right on target.  Nothing here IMO couldn't have been achieved on a humble huey, the music choices compared to the original (which is STELLAR) are yawn worthy, and the gameplay is rather bland, and slow IMO.  It is far from a bad game..but is a letdown in almost every way.  It may have fared better if it was a standalone game, but trying to follow the footsteps of  PC Denjin (Air Zonk) it isn't even in the same league.  This one may gather a bit more dust than even I thought it would.

2nd game:


 Now I have only looked at screen shots of this.  "OK...different looking shooter, may be cool."  It is a quirky shooter steeped with japanese er...quirkiness. It is similar to  Obocchama-kun (PC ENGINE) in that regard.  More than a few of the enemy designs  reminded me a LOT of the Metal Max games...a pig tank, etc.  This game is almost a hodgepodge of random.  Unique enemies are hit or miss, as well as the artwork.  Music is decent, though sound effects lack much variety.   Decent in places to downright bland, and boring in others the (sunbathing lady did draw a smirk).  Only 5 levels, and very little to look forward to weapon wise (sidekick pods that slightly upgradeable) are 2 definite drawbacks.   Now if you like your shooters easy LOOK NO FURTHER.   Considering my meager gaming and shmups skills this game was cake...maybe a bit of a crazy looking cake, but cake nonetheless.   Even with it's SLOW initial speed, life bar that can be extended, and large hitbox, the game never really ramped up the difficulty to much.

BUT WAIT THERE'S MORE!!!!  After you beat the last boss you get to..wait for thru the game ALL over again. Yes my friends another loop of wackiness.  : |    Things get changed up slightly as colors, and many character designs  are now different.   A quick, flawed yet enjoyable game, but can't compete wuth the likes of Air Zonk, Star Parodia, etc.


there is much new OBEY to be had here lately. A special thanks to Roy for the Meteor Blaster DX Signature Edition.

Sunday, August 8, 2010

Just cross promoting my new blog ;)

My new blog all about mini bikes. Check it out, and let me know what you think :)

Monday, August 2, 2010

Upcoming games that deserve a look


Ys Seven    8/17

Valkyria chronicles 2     8/31

Z.H.P. Unlosing Ranger vs. Darkdeath Evilman (Zettai Hero Kaizou Keikaku)    Fall 2010

Phantasy Star Portable 2    9/28

Cladun: This is a RPG (Classic Dungeon)     9/7

God Eater Burst    2/28

Knights in the Nightmare   10/19

Tactics Ogre: Let us Cling Together    (Not much info yet)


Etrian Odyssey 3    9/21

More holes in the collection filled

For sometime I have been after the sublime Soldier Blade. Given the retarded price direction the market for US titles have taken the last year or so, I bit the bullet and nabed the PCE version. Outrun has a great port on the PCE, and also a worthy addition to anyones collection.

Just some random nabs I've been after.

Wednesday, July 14, 2010

My current distraction

Just released on Sunday July 11th, Dragon quest IX stormed US stores.  It is the main series first release on a portable system.  Nintendo is the US which are also pushing the game thru 2 funny (IMO) commercials starring Seth Green.

Gameplay is still turn based, and plays as expected.  Changing things up multiplayer, and designing characters are thrown into the mix.  You also see enemies on the area maps, no more random battles.  You get to participate in various quests during the game (though most aren't necessary).  While only 8 hours in so far, the game seems kind of easy, but still has the DQ charm fully intact.

More impressions to come as I get farther into what is so far a quality game.

Friday, June 4, 2010

A new PC Engine plan of attack (or at least an attempt) ;)

I have developed a gaming affliction thru the years... CHAIN GAMING! I never had this problem when I was younger. Maybe it's because I had less $ to get new games, or the fact that my game library as a kid was rather meager. This has lead me to play a game for a bit, get bored/stuck...and move on to a new game. This is especially bad when it come to an rpg (Tengai Makyō II: Manjimaru I'm def looking at you). After awhile I comeback to said game, and have completely forgot where I am/where to go/what to do next...and yet another restart.

NOW I am trying a new tactic to try and break myself of the bane of my gaming existence. I have now pulled out 4 PC Engine games, and WILL NOT pull out anymore to play until they are beat 9barring testing new games I receive). As sad as this sounds, I'm hoping this will kill the chain gamer in me.

To start this experiment off these are the chosen games:

Wish me Luck :)

Friday, May 14, 2010

Falcom rumors of goodness US bound FOUNDED!!

XSEED bringing over Falcom games!!   (courtesy of RPGamer)

Starting in late summer XSEED will be bringing over a number of Falcom's game library that has been rumored for months, and clamored for by fans.  The first will be Ys Seven in late summer followed by Ys: The Oath in Felghana before years end.  The most interesting, and ambitious game planned is the Sora no Kiseki trilogy.  Considered modern classics by many fans, and are all extremely large games ( the second game is the first (and only ?) psp game to come on 2 UMD's with extremely large scripts to translate.

Hopefully these games are heavily marketed, and sell well.  Falcom has a very solid, and rabid fanbase, but many previous attempts to bring their games over have fallen flat.  Shoddy translation jobs, poor porting ( abysmal load times, etc.), and very little to no marketing have not done much to help these titles out.  XSEED  seems to be ready to do these games justice, so there is hope.

Friday, February 26, 2010

Today was a VERY good day :)

I have been on much more of a game bender lately, but a shopping run today changed that.

Nostalgia arrived (FINALLY) from a contest on, Legend of Kage 2 was a paltry $6 shipped.  The dvd's are all from Best Buy, all for $10 each, sweet sweet reduced prices FTW.  Looks like movie time galore soon. :)

Tuesday, February 23, 2010

One of the BEST PC Engine games ever

Son Son II

Capcom/NEC Avenue really hit on out of the park with Son Son II. This little 2 meg bruiser is quality from the first minute you fire it up.  Based on the chinese legend of the Journey West/monkey king. Seven levels of supreme platforming goodness await you.  You gain $ (the ubiquitous Capcom zenny) by collectiing fruit which you use for items, weapons, and magic.  Hidden secrets abound throughout the first-rate designed levels, capped off by cool end level bosses.




Another colorful game with excellent control, and good challenge.  Music is quality,and fits the  game quite well.  Luckily this classic can also be nabbed for a reasonable price.  There is also a translated rom out there (though hardly necessary).  Out of my 300+  PCE/TG games this is a solid top 5 game, and possibly my #1 Huey of all time.

Getting back to OBEYING the PC Engine

Genji Tsushin Agedama


For sometime now I have been a proponent of this criminally, oft ignored hidden gem in the PCE library. This game is based off an anime, and manga series of the same name.  A "forced scroll" platformer (ala Monster Lair) with colorful graphics, quality control, and cool attacks.




You start with a typical peashooter of a weapon, but get power-ups of varying colors that add some uniqe attacks.   Your special attacks vary by color, and also by how long you hold the button down (the colored gauge determines what attack is unleashed).  Control is buttery smooth, and responsive.  Graphically it's not a powerhouse, but still throws some very enjoyable scenes up, with a  a decent amount of stage variety.  Music is upbeat, and excellent chip tunage.



This is easily one of my favorite PCE games that I regularly return to.  In my opinion a MUST OWN.

*Pictures & videos compliments of Sunteampaul @ The PC Engine Bible*

Sunday, February 21, 2010

Soma Bringer...modern classic

Soma Bringer is a action RPG game by developer Monolith Soft (of Xenosga, NamcoXCapcom, and Baten Kaitos fame) for the DS.  Originally released in japan in early 2008, there are still no plans for a release outside of japan.

When you start up, you can choose from 8 different characters each one having a unique class/weapon specialties (though the main story stays the same for all).  Characters are customizable thru weapons, armor, and  gaining AP as you level up, you also gain CP (Character Points), which can be used to increase the character's four base statistics. These base statistics determine the strength of physical and magical attacks, as well as maximum HP/SP, defensive power and so on. The statistics that can be boosted are Strength, Magic, Health and Skillfulness.

Combat is fast paced (reminiscent of Diablo 2), with the added ability to map your special attacks to the 4 buttons (X, Y, B, A).  You camera angle is adjustable with the select button, and automatically zooms in when attacking an enemy. Controls are fluid, and well implemented (your 2 companions that you can choose are AI controlled).

Though early on game time, Soma Bringer sure seems to be another gem that will sadly not be brought over to the US.

Friday, February 19, 2010


One of my more anticipated PSP games of 2010 has just recently been announced for release in the US. There is a downloadable demo out now for the japanese version (downloaded over 1.5 million times)!!

Taking more than a few cues from the runaway success of the Monster Hunter series, God Eater injects much more anime style to it.


NamcoBandai has handed off localization to D3Publisher, and will be released in Q3 of this year.




God Eater is set where the earth has been ruined by  beasts known as the Aragami and mankind’s only hope against them is the Jinki weapons and the God Eaters behind them. This game lures players with more than 100 missions. Players can change their game strategy at any time by instantly switching between weapon forms to slash, shoot, and devour gigantic enemies (35 unique enemy types to find items and customize from) to alter the strength, pattern and elemental type for super powerful attacks.  A unique predator mode will add a new level of strategy as players transform their Jinki to beast form to gain a boost in stats and special bullets to launch potent attacks. Featuring cooperative modes, players can hunt with AI controlled party members or join hunting parties with up to four players via local adhoc mode or connect the PSP system to the PlayStation 3  to play online using adhocParty.

Monday, February 8, 2010

Getting back into the Moster Hunter series

Some time ago, I picked up the original Monster Hunter for the PS2, and then Monster Hunter Freedom for the PSP.  I play for awhile, yet time passes, and I move on to other gaming pastures.  Talking to my friend pcenginefan/apple, and windancer we get to the subject of Monster Hunter Tri (an upcoming game for the Wii).

This starts to take me back to my to short playing days with the original 2 games I had.  I start to feel the desire to give one of them the whirl...yet where to start.  MH Tri isn't out yet, but wait!!  Some digging turns up that MHF Unite for the PSP is now a very reasonable $20 new.  I pick it up on my next game buying run (a rare thing these days) and nab a copy.  Now being in the throes of learning my way around Phantasy Star Zero there's little spare time to put into MHF Unite.  I end up with some time and fire it up...pleasently surprised.  While the online is SEVERELY nerfed (pretty bad idea on a game that would thrive on easy to use online) it's so far an enjoyable game.

Phantasy Star Zero addictive fun

My good friend windancer, pcenginefan/apple and cohorts at The Blue Rogues have been trying to get me into Phantasy Star Zero for the DS.  It took me awhile to take the plunge...and I'm so glad I did!!  I just a few short days of off and on play, I am already have a level 23 RAcast with 11.5 hours of game time in.  I have been digging the ride so far, learning as I level up.

Customization/weapon choices galore, very nice graphics, solid online with cool peeps (though sadly no voice chat which would be GREAT).  This game is DEF more enjoyable than Phantasy Star Universe for the PS2 was.  Story is fairly solid (if typically a bit cliched), though I am not very far thru the offline story mode yet.  The real fun of the game is online with friends though.  I can honestly recomend this game to anyone that enjoys fighting foes online with their friends.